WARP BARREL! Get out of the way of his spine attack, then swim right and upward, dodging the two Lockjaws above, and get your letter. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. Glimmer the Anglerfish: An Animal Friend you can't ride, this rare fishy friend is only found in "Glimmer's Galleon". From the Barrel Cannon you land in, go to the lower-left, afterwards the lower-right, and finally to the Auto-Fire Barrel on the upper-right. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! There are two Kruncha colors: Blue (who walks back and forth in a set area) and Pink (who lumbers toward you in one direction, only switching direction upon colliding with a wall). BONUS AREA 1: At the top of the starting stack of barrels. Two Banana Coins are enough to pay for each route, but you'll get to fly for free from any airport you've paid for previously! TO COMPLETE: Have Squitter wipe out the Zingers and you're good to go! You'll be blasted into the Bonus Barrel immediately. Story. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. We're stumped! BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. Donkey Kong Country 2 II Diddy’s Kong Quest Super Nintendo Game!. But if you morphed into Green Squawks, DON'T TOUCH THE THORNS BELOW!!! Enguarde the Swordfish: Your underwater ally for most levels, Enguarde is capable of defeating ANY water-dwelling enemies (even those like Klomp who walk in water). You'll be launched to the upper deck when you get the Hero Coin. DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. "N": As the water rises past the Continue Barrel, dodge Jetsam and cruise up and right. Warning, this video does contain spoilers! After you beat either “The Flying Krock” or the aforementioned last level, Cranky will compare your scores to three other famous video game heroes of the time who took up the Hero Coin quest: Link (19), Yoshi (29), and Cranky's arch nemesis, Mario (39)! Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. The world list in Donkey Kong Country 2 tallies up to eight total, one more than in Donkey Kong Country.There is also the newly introduced Lost World that requires a total of fifteen Kremkoins (the in-game currency) to access one level. Donkey Kong remains relatively the same, although he now has updated facial expressions and a new Final Smash called Jungle Rush. Six Kannonballs will destroy him, but watch out for his giant fireballs (carefully jump over them when you have room) in the first half of the battle while waiting for a Kannonball to fall out of the sky. Funky is seen surfing and then falling off his board. For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". Use a running jump to the left to land in the Bonus Barrel before either bird can divebomb you. TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). There is a quick way to find this Bonus Area as well. Use a projectile or an Animal Friend to knock him out safely, even while he's angry. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. Apr 1, 2016 - Diddy Kong racing and donkey kong country 2. If you've lost Rattly, you can get him back here. This is based of the Game Boy Advance remake's intro, which can be viewed here: . At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. "K": Easy to get with Rattly if you don't mess up your jump... "N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. Donkey Kong's little buddy and nephew, Diddy Kong is quite the monkey! WARP BARREL! ENGUARDE CRATE 2: Guarded by a Lockjaw soon after the Continue Barrel. Orange Shuris bounce off the walls with reckless abandon, but the smarter Pink ones rocket toward you when you get too close! Also, bouncing off one of the twin swooping Mini-Neckys will work to get you to your destination, but as this is more dangerous, I don't recommend it unless you can't get your partner back at all. When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. SQUAWKS CRATE: You will inevitably find this crate. Instead, Diddy works as a power-up of sorts. Here, the water stays water, so don't worry about getting boiled alive. "O": Don't sink with the Krochead underneath this letter! A Barrel Cannon pair will shoot you right into Squawks's talons. He has a girlfriend named Dixie who he traveled with in Donkey Kong Country 2. Dixie Kong is back to join the adventure as a playable character alongside Diddy Kong, and for the first time in Donkey Kong Country, bearded old hero Cranky Kong joins the adventure with his bouncy cane. Shipped with USPS First Class. It's a gorgeous SNES game with one of the greatest soundtracks in video game history. Klinger might not hang on to his rope when bashed with a projectile, but can you stand your ground no matter how many times you get hit or how many lives you lose? Now charge to the Exit Target as fast as you can, without landing in any Barrel Cannons, and dive into the water under it. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). Not every Flitter needs to be crushed for you to find the token. Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. Prongs are … Cat-O'-9-Tails: If you don't wanna get caught in his tails, dodge him until he stops to rest, then stomp his head with a jump attack. To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. If you press + while in front of him, you will be … Revisit Donkey Kong Island and join the Kong family for their latest adventure. "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. "Rebelling against the Kremlings who infest the island, Rattly offers his high-jumping ability to help the Kongs. That is why you must throw from this position. Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. Spiny: These pesky porcupines can be bested only by the following attacks: projectiles (including Squawks's eggs and Squitter's attack webs), Rattly or Rambi's jump attack, or a Cartwheel or Spin Attack into his face. If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. "N": After you knock out a Mini-Necky after escaping a patrolling Zinger, go right and stop when you see the Diddy Barrel on a small ledge with the letter "N" above it. How do I jump higher in Torchlight trouble? DESTROY THEM ALL!!! Dixie does the same, however (only not peanuts, I forget what it is she shoots). Any of the three can buddy up with Donkey Kong, and each character offers a different gameplay experience. Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong Country 2: Diddy's Kong Quest. "G": Protected by the last pair of Klomps. BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. Misfires will slow you down. : The sinister Snapjaw lurks in these waters, so be on your toes – or he just might bite them off himself! Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. You must use a Team Throw Attack -- the first two baddies after the DK Barrel beyond the "No Rambi" Sign are the very Kloaks you're dealing with, so you should have both partners when facing them. "G": On grabbing this, prepare to squeeze below three more Zingers! How do I get out of the secret level (accessed via the following code: Down Y Down Down Y)? King Dedede is snatching up Dream La... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Funky Head: Wanna take off? If your total supply of extra lives is fully depleted, you'll have to start over from your last saved point on the map... Kannonball: An indestructible projectile used to load the Bonus Level Kannon. I completed the game with just Diddy Kong, and it was incredibly fun to do it with him. 1 1 2 1 . DK COIN: See the Zinger after the letter "O" protected by a barrel stack? Funky Kong: In charge of "Funky's Flights II", Funky Kong's new Biplane Barrels are ready to take you anywhere you've visited before. NEVER follow the Bananas here, as they will lead you astray! WARP BARREL! After each hit, Kudgel lands faster. TO COMPLETE: Feel your way to the Kremkoin in the dark labyrinth. Stalk him, keeping him on your screen at all times, until Kloak stops and hurls a Chest at you. Krow: To take this huge bird down, you must throw four of his eggs back at him. Beware of Kaboings after snatching up this letter. It's left of a smaller niche in the ceiling. Wanna know if a Barrel has a Klobber in it? You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. "K": Can you get this without sinking down too far? Bonus Level Kannon: Throw the Kannonball into this, then jump in to shoot upwards into a Bonus Area. When you approach him, he'll come to life, crash into you, and blow up like a bomb, taking out your partner (or yourself, if you're alone) upon ramming into you! Now a jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. Wrinkly Head: This points out a "Kong Kollege" on the map. DK Hero Coin: Cranky's special coins are 40 in total number. BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. Get back on your swordfish buddy and swim straight up as safely as possible, watching out for Lockjaws, until you swim through a small alcove (the entrance of which is marked by two small crates: a rectangular crate and a square crate above that). Donkey Kong Country fans rejoice, because the sequel to the original is coming to the Nintendo Switch Online library. The story centres around Diddy and Dixie on a quest to rescue Donkey Kong from the Kaptain K. Rool. JUMP: Just push the B Button to jump. Can he become a video game hero in Cranky Kong's eyes? WARP BARREL! For the first half of the battle, he jumps so high into the air that he disappears from view. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! Unlike Green Squawks, who holds you in his talons indefinitely, each Purple Squawks will automatically drop you when he reaches a certain point. BONUS AREA 2: Get Squawks and fly the upper passage you find him in until you find a single Red Zinger circling around. BARRELS, ITEMS, AND HAZARDS IN THE GAME. DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. The harder and more expensive the game, the more lives you can win! From here, fire straight up. In "Target Terror", Blue Klanks throw Barrels at you like Manky Kong in the previous game, but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. Pick your favourite and hit 'Vote' to let us know your favourite little Diddy: Which region got the best Donkey Kong Country 2 box art? Upon exiting the Bonus Area, swim back up and right without getting eaten by the hungry Lockjaw and swim straight up as carefully as you can until you see a Puftup about to explode. Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! From his catwalk, a jumping Team Toss at the letter "O" from the left edge of the catwalk will be enough to get it, but don't forget to recover your buddy when he/she lands on the lower catwalk! "G": Yikes, this letter is hard to get. The whole goal of this game is to rescue him, so prepare for the hardest challenges yet! What if you don't have Dixie at the end of the level? You can reduce your descent speed by holding Up on the Control Pad, but when Purple Squawks starts coughing and shaking violently, he's about to let you go! The faster you run, the higher and farther you can jump. Find them all (one per regular level) to win him over! Continue Barrel: If you break this barrel prior to losing a life, you can try again from that point instead of being whisked back to the beginning of the level. Keep pressing the Y button to keep cartwheeling as long as there are baddies in front of you to smash. The "!" Watch out, as they sometimes automatically fire after a few seconds! RAMBI CRATE: Right out in the open. A well-timed Spin Jump toward it followed by a Helicopter Spin will also take out the Kannon for you if you're quick enough, but if you have Diddy, execute a short Cartwheel Jump toward the Banana and use the incoming barrel as a platform, bouncing from the flying barrel onto Kannon's head. In Donkey Kong Country: Tropical Freeze, these Snowmad warriors have sent a deep chill through DK Island, turning the once tropical paradise into an icy nightmare, and it's up to Donkey Kong, Diddy Kong, Dixie Kong, and Cranky Kong to save the day. Donkey Kong Country 2 is a big improvement in visual and sound quality and it's very easy to see. Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! Japan. In Donkey Kong Country Returns for Wii, my sister and I can't figure out how to get Diddy onto DK's back in 2-player mode. "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. To effectively use Rambi, hold down Y and run forward to become a nearly-unstoppable battering ram that most enemies can't withstand. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook. Hence, there are many more valuable treasures to be discovered, such as Banana Coins and extra lives! Another Rambi exists in Bonus Area 2. It's past the first Clapper and guarded by a Klampon. BONUS AREA 1: Past the first giant sequence of balloons and Zingers is a stony sloping wall just before the "No Rambi" Sign. WARP BARREL! BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. He's show up in almost all the games Donkey Kong has been in, including Mario Strikers: Charged. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. Publisher: Nintendo Co., LTD. ... Donkey Kong has been kidnapped and it's up to Diddy and Dixie Kong to rescue him in this platform game where you often start bottom left and progress either to the bottom or top right. "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. If you win a course with Dixie in the lead, her head appears instead. This time, only two colors of Zinger exist on Crocodile Isle: Yellow and Red. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. The impact from the TNT Barrel causes a fiery explosion which will take out any other enemy who does so much as touch its fire before it dissipates. BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. At certain times, you can use the wind to your advantage, but use extreme caution when doing so. TO COMPLETE: Use the Zingers as stepping stones to reach the Kremkoin at the end of the area. Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング2 ディクシー&ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. "O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. You can't throw Diddy. Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. "O": After passing the second Zinger in the level, I have found at least two methods of capturing this letter. "K": The first Chest in front of you has this letter inside. A Banana Bunch is awarded to you at the second "No Enguarde" Sign. I didn't list everything in this walkthrough. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. WARNING!!! Normal Barrel: Throw this, and it will roll until a wall splinters it to pieces. Fire upward left twice, then downward left straight into an Arrow Barrel which takes you to a two-way Barrel Cannon. THROW: You must hold Y to pick up and carry a throwable projectile. From the two-way Barrel Cannon I mentioned earlier, fire to the upper-left, then the upper-right. Banana Coin: Enough of these will help you when visiting the Kong Klan. Donkey Kong Country 2: Diddy's Kong Quest. Spring to the "No Rattly" Sign for a free Banana Coin! Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! When a Kannonball drops or you find one on the other side of the arena and back, throw it at Kleever before he can launch another fireball shower. TEAM-UP: Press A to put the secondary Kong on the shoulders of the Kong you're currently using. These are strategies I like to use in this game: Be sure to pay Wrinky and Cranky for all of their advice to add to your percentage! Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. Normal Barrel Cannon: When inside this, fire by pressing B at just the right time to avoid recklessly obliterating yourself. See the single Banana to your right in midair? Like, seriously, this is one of the most expertly designed platformers I've ever played. Donkey Kong appartient à la famille Kong, comprenant Donkey Kong Jr (son père), Diddy Kong (son neveu), Cranky Kong (son grand-père qui fut d'ailleurs l'antagoniste principal du jeu d'arcade), Candy Kong (sa petite amie), Funky Kong (un frère), Dixie Kong (la petite amie de Diddy Kong), Wrinkly Kong (le fantôme de la grand-mère de DK), Tiny Kong (la petite sœur de Dixie Kong), Kiddy Kong (le cousin de Tiny et de Dixie et le petit frère de Chunky Kong), Chunky Kong (le cousin de Tiny et de Dixie et le grand frère … This will beat some enemies or reach objects a normal jump can't. Kleever: Whoa. Team Throw up into the Barrel. Be careful... RAMBI CRATE: Past the first Green Krochead (watch out, he sinks), beyond the level's first Zinger. Help? DUCK: To duck down, push the Down Button when standing still. There you are, little letter... "G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G". Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 [citation needed] varying levels over eight different worlds. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. See Bonus Area 1 for how to get to the Bonus Kannon. "N": When you jump to the rope cluster after the one with the level's third arrow formation of Bananas, grab the "N" at the bottom quickly! TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. It's up to Dixie Kong and Kiddy Kong to find and rescue them. His second ability is his ability to spin platform webs by pressing A, R, or L, then pressing any of the three buttons to make a temporary but solid web platform for you to stand on, which collapses either in a few seconds or if you try to spin three webs in a row. Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. A single Banana will show which crate must be broken. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. After rescuing DK and defeating K. Rool, he retreats to his secret island, the Lost World. Are you in a three-way Barrel Cannon with the thorns to your lower-right? "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. WARP BARREL! Arrow Barrel Cannon: Launches you automatically in the direction it points in. Kudgel: Some big giant relative of Klubba, Kudgel isn't out to ask you for money. From here, blast back to the right to nab the letter and land on the wooden catwalk you started out from. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Only a Kannonball can break through Rambi's frontal defenses. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. "N": Use the first DK Barrel past the Continue Barrel to bash the upper of two Zingers guarding a balloon, but can you get the DK Barrel there without breaking or dropping it? Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. See more ideas about Diddy kong, Diddy kong racing, Donkey kong country. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. The run-of-the-mill Green Klobber pushes you around when you get too close, while the Yellow Klobber knocks a Banana Bunch out of you when he hits you. "G": Grab the "!" MAJOR TIP: You don't need the last Rotatable Barrel to get the Kremkoin. The Rotatable Barrel can't reach this sky-high prize. With Donkey Kong Country: Tropical Freeze at last making its way onto the Nintendo Switch today, many are experiencing the latest Kong adventure for the first time. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. When they start flickering on and off, you'd better get off the rope as soon as possible to avoid dropping out unexpectedly. This guy can be really scary to deal with. Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! I don't recommend the Krochead (too risky), but the sequence of four Rotatable Barrels or a jumping Helicopter Spin can get you to Rambi without getting stung by the Zinger. One Banana Bunch is the equivalent of 10 Bananas apiece. Fall down, then run to the right to find the very first of many Bonus Areas. Rambi makes it sink even faster due to his size and weight. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. Clapper the Seal: Though you can't ride this invincible seal, you can jump on his back (or throw your partner at him), and he'll turn the searing lava of "Lava Lagoon" into cool water, or the Snapjaw-infested waters of "Clapper's Cavern" into solid, slippery ice. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. Life awaits THOSE who bag every one of the most expertly designed platformers I 've how to pick up diddy kong in donkey kong country played before... Evil Magikoopa, Kamek, is out to kidnap... Dream land is siege! Twice as potent secret upper passage you find a fake wall leading to a with... You stop moving Squawks, do a roll off the edge of the,... 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