Thanks to the folks that have contributed original compatibility files for various mods this last year. -So for example, a mod added nose-ring would likely end up as {JC} Nose ring, for example. All supported mods ammo are, or will be converted over to this style. WaCCF and Complete crafting overhaul pricing has also been adjusted to match. Sorting mods are sadly underrated here on Nexus. Also reworked (some!) [Weapons] Added ALL vanilla's mis-named TURN UNDEAD weapons so they now all group properly with their respective material groups. In breeze home I have my chests full of stuff that I want to hold on to but getting back to it is hard. Weapons sub-sorting has kind of been on the radar as well. Providing a less tedious inventory management experience. How do you make this itch to mod all over again go away lol. It just works. Moved all the staffs School-of-Magic tag <1 space to the left so its more consistent with all other SoM tags in ASM. Is there a mod out there that can do that? Added a key, fixed a Ore typo and a few other minor edits. Reworked the potions tags (some of them) as well. With the masks now corrected, AND the interim fix, both priests masks, effects, editor IDs, and their spell sets, will be in near-perfect alignment. with the Arcane Archer Pack, these can be used to craft Soul Gem Arrowheads, used to create Soul Stealer Arrows. -Some optional files will not require updates for this change, but *some* will. Identical Texture. Improved formatting for the above items. Be sure to delete the OLD version completely. Previously while they have had their naming totally revamped, they had no special prefix or tag. Ive removed the tag 'Raw', because it causes sorting issues. These listings were somewhat interfering with {Robe} listings in a way that didnt quite sit well after a couple weeks of testing in game. Example: Sithis ~ Alteration 3 > Sithis ~Alteration 3. Better chest sorting? Authors Note: Imperial Light, overall based on its visuals is very poor quality armor and only suitable for light duty at best. [Potions] De-numbered all the remaining FORTIFY potions. -Most optionals will no longer be mastered to ASM directly (No longer necessary). This is really only a partial fix. Improvements, additions and various fixes for some effects. I pressed certain buttons and different categories of items would be auto-sorted into different storages. Gameplay impact will be minimal as these sublist fixes only cover levels L6 to L11. Best player home mod with auto sorting? In addition to sorting above vanilla potions, the non-poison portions are now appended as { Crafted Xxxxxx of whatever }. [Fixes] Corrected and improved a small# of typos, (mostly) in keys. There is just one common group of Robes and related now, not 4 or 5 separate ones. -Yisra's necklace is now properly tagged as a [Q] item. Improvements to MISC listings. -Slight rework of the Dwemer metal\scrap listings. The formatting is now a little cleaner, and more consistent using the the common|xxx| tag style. I wanted to keep axes at the very bottom, and |X| does a better job than the technically correct, but awkward sounding 'Util'. This mod will not work with any other mods that modify the same items such as other sorting or weight mods. All the De-leveled weapons stats have been reviewed and overhauled to address any shortcomings or in-consistences that might have existed previously. [Armor] Gave all the 3 major robe types, AND the random robes, PLUS the hoods and boots etc, a common tag, > Robe - Xxxx. I was really surprised that it was different. Same organization. The new format allows up to 26 separate sub-groups of crafting materials to be sorted. Reformatted the Player Home Keys etc. I yanked out the SKSE features myself once and it worked fine sans search, customization and MCM options. [ASM] Removed a small number of un-obtainable DLC items, that had been given full renames, but do not actually appear in game and are thus, redundant. -Since the file is now an ESM, ASM cannot override any mod below it that changes vanilla records. [ASM] Reviewed the entire Armor section for any out-of-place stat edits. Due to the large# of vanilla edits contain in ASM, the main file has been re-configured as an ESM. [Books]. Once the system is setup, dropping items into the sorting chest will automatically send out items into the containers you setup. [ASM] Rejigged the TURN UNDEAD lines formatting (again!). ~ 50-100 new items added. Added new items not previously covered by the mod. -Few other minor changes to some items, quest tags etc. 2020.89 > Can invest 500 gold with shopkeepers to increase their available gold permanently. If you do NOT use that mod, the extra keywords on these items will have no effect on your game. -Changed tagging of clothing items to send them to the very...very bottom, below {xxxx} items. [Ammunition] Slight re-format to Ammo. -Removed the old Elemental Staffs custom file, and replaced it with a much simpler replacement ESP, based on his new v2.01+. At this point I wish it were in the next patch. Sneak > Stealth. But, there you are. ASM improved descriptions to the separate perks, are handled in a different record branch. Log In to add custom notes to this or any other game. Fixed some typos, spacing etc. [USSEP] Added a pair of USSEP gloves. You dont want its now obsolete meshes, esp, and textures hanging around. This change offers a number of benefits. Redid and streamlined a number of existing texts. -Staffs do not have any school sub-sorting, but did get some minor updates. All these weapons have all USSEP and or WaCCF edits. They now sub-sort (broadly), by 1-Hand or 2-Hand. [Armor] Recently, I did a reformat of the Robes, and I am doing them again. -Changed the format of CRAFT tag slightly. The following containers will never reset, thus they are permanently safe to store items. -Couple of other super-minor text changes on a couple of items. Some assets in this file belong to other authors. Most of the spells use of Roman numerals has largely ended, except for a few lines. Wasnt happy with the 1st pass and now they are consistent with the rest of the listings. Since a lot of mod is now using 'xxx for to move items upwards, -CRAFT's Tag was switched a .(period). Journals-Letters-Notes, were given preferred sorting. [CRF] Disabled the Gold-Sapphire Necklace as it was conflicting with mods, ie CCO, WaCCF etc, that had their own versions. Nearly 7k vanilla items renamed. If this feature set works, Ill add all the other 'named' weapons in a future release. All 'basic' aka RAW Foods, are just use their straight name. ". Dont worry, you wont have any trouble identifying what a spell is, even the renamed ones, or finding them in lists. -ASM Update: Bows-Staffs-Circlets-Necklaces-Rings. Sorting by city, town or location is a superior way to organize keys, as opposed to by TYPE of structure they open, which was likely, less helpful overall. -To help keep (Q) switch consistent, the 'Utility'-type potions got bumped down a little. The old tag was good, but was too wide compared to the rest of the craft tags. Not Heavy. (Q) Most of these items use there vanilla names because renames *sometimes* cause minor issues with Journal text. -Misc changes for a few items stats, mostly in MISC category. In fact, I would call imperial light the padding you wear underneath Imperial HEAVY. 1 for heavy Gauntlets. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I come and go when playing skyrim. Items still sub-sort as before. [ASM Critical Fix] - Fixed a blank armor piece > Dragonplate |b| Armor of the Knight IV. -Many key stats were averaged such as: weight, crit damage and raw damage. Removed (3) of the Keeper Dragonbone Bow (Non-playable) edits from the file. ... Skyrim is still going strong with mods. -Value is consistent across the board. It is only a single edit and is not, tbh, that important in the big picture. 06: > Only used for SPIDER Scrolls. The new format is as close to vanilla as I think I am able to get. -Should eliminate, most, if not all confusion that may arise over load order issue. Exception: DLC and mods. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? IMO, most of it does not warrant even the very modest boosts WaACCF gives it, which have been reverted back to vanilla values. A modX might place a location in Skyrim, but the mod itself, may be from land removed entirely from Skyrim. Food. Pretty minor. Named Robes are actually quite rare, and named SETs are rarer still. [Misc] Redid all the Dragon Claw listings. The main file, will feature improved compatibility with Perk Overhauls, and will use the vanilla terms Archery and Sneak. -Many named-special-unique weapons, are now tagged with a * in their name. I have some ideas about a weapons sorting by 1h, and 2h that is a little different from what is in 2020.70, but I will be wanting some feedback on that before I decide what to go with as final. Staffs. Changed the format for Lockpicks and Septims. In order to make everything align as it should, the two would, ideally, need to have their spell sets reversed as well. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. -Weapons overall, are lighter than vanilla. This simple addition, completely sorts weapons as I intended w/o resorting to any fancy codes, offsets or anything else. All Optional files .66+ have had their jewelry items updated to match. Level >1500. BONUS Bug fixes for your game-No extra charge. Mostly DEST spells. Crafting jewelry still seperate with a reformat. These listings are NOT 100% complete at this time, and will be gone over in a more comprehensive way later on. [Weapons] Tagged SOME named weapons with a very simple offset so they group together below Crossbows. Any Mods that change vanilla weapons stats (has an esp), will need to go below ASM. -Added additional and improved text for a few perks. Weapons Completed - ALL! In the meantime QD Inventory is the best option I know. :), Press J to jump to the feed. You could tell the 'wrong' version was the necklace that required an ENTIRE ingot to craft! -Restored the 2 perk edits in the NO PERK MOD addon and removed that file. This was done because the weapons were colliding in SKYUI with the crafting material listiings. Various sundry edits to individual items where warranted. Books-Spells-Staffs-scrolls. The RESTORE potions, have been moved upwards. (s). Note: Book items in this format [Q] with the quest tag on the RIGHT, means the item triggers a quest or is quest related in some way, but is NOT no drop, and can be traded or sold w/o restriction. -Magic effect-Perks-Shouts. This will require an update to Book Covers Skyrim and LoTD support files. Some items, mostly from the DLCs, still need to be accounted for, and will be once I do a proper, complete playthrough. Copyright © 2021 Robin Scott. [Armor] All DragonPLATE boots weight from: 10 > 9. [MISC]. The supplemental file, will rename the two perk trees to Ranged and Stealth with the new descriptions. Xbox - Mod. Other minor fixes and improvements to select items as needed. Using levelers tower atm and its kind of too tempting to cheat haha, any other homes that auto sort from one chest all over the house? You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Some slight nerfs, but again, balanced against top tier effect always in place. I come and go when playing skyrim. Changed the .|HF| items tag and organization a little. Note, a few items that would be considered 'clutter' in vanilla, are listed under CRAFT and not tagged as 'junk', as many mods exist that use clutter items as crafting components. [Books] All the RECIPEs got re-tagged and formatted and moved to the BOTTOM of [Books] so they are no longer mixed in with the actual books. Changed _[Q] > (Q). Added a few new items or retagged existing renames with (Q) where needed. Today we will be seeing the best secret and hidden chests in Skyrim REDO! [Food] Improved format for all food items. Another Sorting Mod 2020-SSE A comprehensive,and near complete nameing overhaul, for many of Skyrims items. |Clothes| These got cleaned up and the sorting code moved inside the brackets. Reflecting on this, it seems vanilla has him rather under-dressed for the leader of the rebellion, yet WaCCF, imho, goes a little overboard. [Armor] Reworked a number of the Mage, Robes and College type robe listings a little. 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